We haven't seen much from the game in terms of variety, besides some action platforming involving BirdDog (we really need a name for that), but the quote "number of characters" that creator Fumito Ueda wanted is interesting. So people say it looks like the same game – there's a reason! But because we moved to PS4, now he can make what he wanted.
Because of the technical difficulty, running the game at the frame-rate required that the team look to compromise some features – the number of characters that Ueda-san wanted to do – if we were to continue on PS3. Because he is an artist, he creates a short video to show to the team members, this is what we make. It was the case for Ico and Shadow of the Colossus. So, Ueda-san, his style of development is very set out, clear, like a vision, at the beginning of the project.
It was from the development system but we took it frame by frame and made it run smoothly. The trailer that we showed at E3 2009 was speeded up.
In an interview with Eurogamer, he doesn't hold any punches when he says that the PlayStation 3 version of the game failed.Īnd simply, we failed! We decided, no, we cannot make it. Obviously, when it was announced, the game was set for the PlayStation 3, but Sony Boss Shuhei Yoshida says that this was one of the main reasons for the delay. And when I say a bit of a delay, I mean that 6 years passed from its initial reveal to its re-reveal at E3 last week. The Last Guardian famously had a bit of a delay to it.